


Simply cause the most damage to yourself. When it lands it will create an ice platform (assuming it's an ice tower). if the ground under the tower is destroyed before the tower itself) the tower will be invincible until it hits the floor more often than not, the force of the fissure will conveniently hold your tower up until it's finished. If you get fissured, be aware that if the tower starts dropping before it loses all of its health (i.e. Enemys' Maelstrom and flying flashers drowning you from below can be a problem multiplayer games generally sort the problem of those who teleport next to you and shock shield. From this hiding point, cast down every aerial spell you can bring - you should have at least half a dozen such spells. This almost always results in either a win or the opponent(s) resigning.- The last username left 20:30, 17 April 2009 (UTC)įirst turn tower, second turn shield, third turn aura, fourth turn ice shield with a blizzard on top. targeted moves (Fissure, Volcano, Aura of Decay).trapping moves (Mud Ball, Rock Slab, Vine Bridge) then overpowered moves (Lightning Rod, Ice Bomb, Shock Bomb, Ice Shards, Mega Boulder).My personal favourite: repeating drowning, followed by, depending on teleport location:

For example, using a spellbook consisting of spells so annoying and overpowered that many people resign upon discovering how cheap you are. The simplest way to win games - though I hate to admit it - really does seem to be being a noob who uses cheap tactics. Here, however, you can feel free to be subjective and to post non-encyclopaedic content. It's fairly obvious that some people want to give advice on strategy and tactics in Arcanists, but the main namespace isn't an appropriate place to do that. Forums: Index > Tips & Strategies > Arcanists advice
